
Escape from Blackridge
The heist went wrong, the judge was bought, and you got life. Find allies and break out of prison.
About 2 hours of playStart playingChoose stories or create your own. Do whatever comes to mind and watch the world react to your actions.
Roll result: tap the die
After lights out a guard walks along the cells, checking the locks. He stops at your door: “Why aren’t you asleep?”
I offer the guard a cut of the heist if he forgets to lock my cell tonight.
Roll result
Before the guard can answer, a chuckle comes from the next cell. Your neighbour heard it all and wants a cut to keep quiet.
Ravenport Court Evening, rain on the windows.
Judge Voss: “…life in Blackridge Prison”
Bailiff Carter mutters: “Someone wants you gone.”
Choice · What do you do?Write it like prose. The narrator retells it in their own words.
Choices, dice rolls, conditions and transitions sit right in the text.
43 flags and 4 counters remember what the player did, all the way to the end.
15 characters, 24 places and 20 items. The narrator takes descriptions from here.

The heist went wrong, the judge was bought, and you got life. Find allies and break out of prison.
About 2 hours of playStart playingMore stories are already in the works.
No. You write in plain words what your character does, and the game handles everything else.
You can write anything, but not everything will work. The author set the world and the limits of the story. If you wander far off, the game will bring you back to the plot.
In an ordinary chat, the AI makes up the story as it goes and over time loses the thread, gets confused and breaks the plot. Here the characters, the branches and the plot were written in advance by an author, and the AI only runs the game through them and reacts to what you do.
For some of your character's actions, a roll of the die decides the outcome. The chance of success depends on your character.
Let’s see what you say to him · the game is in Russian