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Play the lead role in a story

Choose stories or create your own. Do whatever comes to mind and watch the world react to your actions.

Roll result: tap the die

If you see a flying chicken, the wizard has been experimenting again. Someone turned the bard into a chair again. Ask before you sit. Danger level: dragon. Confidence level: however the die lands. An evening without traps? Suspicious. The baker rolled a one, and now the bread is alive. Never trust a dwarf who counts gold too well. You can try to talk the dragon round. The dragon can try too. You can bribe the guard. The question is who else is paying him.

How the game works

The game leads you through the story

You describe what your character does

Sometimes the die changes your plans

Game Master

After lights out a guard walks along the cells, checking the locks. He stops at your door: “Why aren’t you asleep?”

I offer the guard a cut of the heist if he forgets to lock my cell tonight.

Roll result

Stealth · DC 13
97+2Failure
Game Master

Before the guard can answer, a chuckle comes from the next cell. Your neighbour heard it all and wants a cut to keep quiet.

How a story works

  1. Scene text

    Write it like prose. The narrator retells it in their own words.

  2. Logic

    Choices, dice rolls, conditions and transitions sit right in the text.

  3. Memory

    43 flags and 4 counters remember what the player did, all the way to the end.

  4. World

    15 characters, 24 places and 20 items. The narrator takes descriptions from here.

What to play now

A Blackridge cell: a barred window, the moon and a slanted beam on the wall

Escape from Blackridge

The heist went wrong, the judge was bought, and you got life. Find allies and break out of prison.

About 2 hours of playStart playing

We’re writing too

More stories are already in the works.

Questions

Do I need to know any rules?

No. You write in plain words what your character does, and the game handles everything else.

Can I really do anything at all?

You can write anything, but not everything will work. The author set the world and the limits of the story. If you wander far off, the game will bring you back to the plot.

How is this different from chatting with an AI?

In an ordinary chat, the AI makes up the story as it goes and over time loses the thread, gets confused and breaks the plot. Here the characters, the branches and the plot were written in advance by an author, and the AI only runs the game through them and reacts to what you do.

What are the dice for?

For some of your character's actions, a roll of the die decides the outcome. The chance of success depends on your character.

The guard is still standing by your cell

Let’s see what you say to him · the game is in Russian

Start playing